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Dragontwin is an upcoming open-world RPG/Strategy game in which the player shapes their destiny as a Dragontwin, a legendary mortal soulbound to a powerful dragon. 

Background image, dragonfire

The Game

Dragontwin aims to be an open-world single-player dragon riding game with a mix of RPG/strategy elements and a focus on creative player expression.

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Create your character and dragon, soar through the skies of the world, rally supporters to your cause, lay waste to your enemies, upgrade your dragon, conquer or liberate new lands, build your lair and forge your kingdom in this dragon-themed medieval fantasy sandbox.​​​​

Join the Discord for progress updates and more!

  • Discord

See planned features below

Disclaimer

This represents the vision for the game, it is not guaranteed that all planned features make it in the end. Dragontwin is a very ambitious project that will require substantial funding and team expansion to fulfill and the scope will be scaled accordingly as the situation evolves over the course of development.

dragons

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Dragons in Dragontwin are brought to life using a sophisticated physics model and animation system that synthesizes believable and weighty movements on the fly instead of relying on baked animation clips.

Status​

​Flying (Legacy) - Implemented​

Ground Locomotion (Physics) - In-progress

Flying (Physics) - In-progress

Character customization & Dragon Creator

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player expression is an important aspect of Dragontwin, which starts with the creation of a character and dragon using an in-depth customization system. We are also working on an armour customization system where players can create their ultimate dragon riding armour.

Status​

Dragon Creator - In-progress

Character (Armour customization) - In-Progress

Character (Face & Body customization) - On hold

World

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The player enters large open world regions from the world map, in which they can freely fly around, explore and interact with the world. The world interactions include settlement interactions, quests, random events and various side activities.

Status​

Region 1 - In-progress

Creation tools - In-progress

Interactions - Planning phase

Fire & Destruction

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Experience the might of dragons with destructible buildings and environments. We are currently exploring how far we can push this while maintaining reasonable framerates.

Status​

Destructible buildings - In-progress

Other destruction - Planning phase

Epic battles

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Command armies from the back of your dragon in epic battles on an enormous scale. Rain fire from the skies, rally troops to the sound of the Dragon Horn and incinerate the enemy ranks in a blazing inferno, but be wary - they may field anti-dragon weaponry to shoot you out of the sky, or a hostile Dragontwin that pursues you from the air.

Status​

battles (simulation) - In-progress

Battles (Real-time strategy) - Planning phase
Sieges - Planning phase

Concept sketch for the Lair

The Lair

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The player finds a hideout at the start of the game which acts as a base of operations throughout their adventure. It starts out as an empty cave that gets progressively upgraded into their own stronghold.​​​

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Status​

Planning phase, first look Q3-Q4 2025

Concept sketch for the strategic mode

Strategic Mode

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Engage in a simple grand strategy game mode by taking control of world regions through diplomacy or conquest.

 

Protect your lands and subjects, acquire resources, raise armies, push back intruders, cement your legacy and forge a lasting kingdom. â€‹â€‹â€‹

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Status​

Planning phase, not on the horizon any time soon

Sounds interesting?

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​Please consider supporting the development of the game on Patreon. Dragontwin is currently a largely crowdfunded project and with a vision as grand as this, we need all the help we can get turning it into a reality.

  • Patreon
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